Qi̘v Ji̊bfi̊f ([root words not on file] [Translation Unavailable]) is a subtropical Metropolis located in the Uxblenil Community of the Tetbur Commune.
The name Qi̘v Ji̊bfi̊f is derived from the Tauric language, as Qi̘v Ji̊bfi̊f was founded by Gi̊kh, who was culturaly Iron Elvish.
Climate
Qi̘v Ji̊bfi̊f has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -10°C (14°F). Qi̘v Ji̊bfi̊f receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qi̘v Ji̊bfi̊f covers an area of nearly 282 km2 (112 mi2), and an average elevation of 2480 m (8136 ft) above sea level.
Overview
Qi̘v Ji̊bfi̊f was founded durring the early 17th century in late summer of the year 1609, by Gi̊kh. The establishment of Qi̘v Ji̊bfi̊f suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Qi̘v Ji̊bfi̊f was built using the conventions of Iron Elvish durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Ji̊bfi̊f is no diffrent. The metropolis's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qi̘v Ji̊bfi̊f is is constructed arround a series of spacious split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The mountain metropolis rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Qi̘v Ji̊bfi̊f's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Qi̘v Ji̊bfi̊f has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Qi̘v Ji̊bfi̊f’s streets. The metropolis is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Qi̘v Ji̊bfi̊f possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v Ji̊bfi̊f has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Ji̊bfi̊f has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Ji̊bfi̊f. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Ji̊bfi̊f's parks.
Qi̘v Ji̊bfi̊f has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Ji̊bfi̊f.
Qi̘v Ji̊bfi̊f has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Ji̊bfi̊f has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Ji̊bfi̊f has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Ji̊bfi̊f has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Ji̊bfi̊f has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Ji̊bfi̊f has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Ji̊bfi̊f has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Ji̊bfi̊f's public wards, blessings, and other arcane systems.
Qi̘v Ji̊bfi̊f has an Millitary Academy which trains military officers and specilists.
Qi̘v Ji̊bfi̊f possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Metropolis. Qi̘v Ji̊bfi̊f's grid is powered by a boiler and turbine based power plant.
Qi̘v Ji̊bfi̊f's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qi̘v Ji̊bfi̊f has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Ji̊bfi̊f has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qi̘v Ji̊bfi̊f has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Ji̊bfi̊f's natural decorations nor waterways.
Qi̘v Ji̊bfi̊f has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Ji̊bfi̊f has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Ji̊bfi̊f has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Ji̊bfi̊f is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v Ji̊bfi̊f's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Qi̘v Ji̊bfi̊f there is always just enough rain to be annoying.
The Psyche Serpent near Qi̘v Ji̊bfi̊f are known to be quite timid.
Qi̘v Ji̊bfi̊f's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Abjuration energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Eyom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 6694
Farmers: 9432
Farm Laborer: 12970
Hunters: 9432
Milk Maids: 7981
Ranchers: 4069
Ranch Hands: 8300
Shepherds: 7981
Farmland: -215667 m2
Cattle and Similar Creatures: 778208
Poultry: 9338502
Swine: 622566
Sheep: 31128
Goats: 6225
Horses, Mounts, and Beasts of Burden: 311283
Craftsmen
Arms and Toolmakers: 6623
Blacksmiths: 6623
Bookbinders: 3891
Buckle-makers: 4323
Cabinetmakers: 7074
Candlemakers: 10733
Carpenters: 10206
Clothmakers: 9155
Coach and Harness Makers: 3311
Coopers: 8893
Copper, Brass, Tin, Zinc, and Lead Workers: 4353
Copyists: 3082
Cutlers: 2637
Fabricworkers: 7074
Farrier: 20082
Furriers: 1982
Glassworkers: 11529
Gunsmiths: 7155
Harness-Makers: 3051
Hatters: 5929
Hosiery Workers: 2288
Jewelers: 3383
Leatherwrights: 7981
Locksmiths: 3144
Matchstick makers: 4863
Musical Instrument Makers: 4323
Painters, Structures and Fixtures: 4095
Paper Workers: 4511
Plasterers: 4095
Pursemakers: 5103
Roofers: 3383
Ropemakers: 3082
Rugmakers: 3051
Saddlers: 5659
Scabbardmakers: 6694
Scalemakers: 3347
Scientific, Surgical, and Optical Instrument Makers: 1995
Sculptors, Structures and Fixtures: 3022
Shoemakers: 2993
Soap and Tallow Workers: 9577
Tailors: 18865
Tanners: 4095
Upholsterers: 4511
Watchmakers: 4264
Weavers: 10041
Whitesmiths: 2551
Merchants
Adventuring Goods Retellers: 2161
Arcana Sellers: 2223
Beer-Sellers: 4264
Booksellers: 5103
Butchers: 8413
Chandlers: 8413
Chicken Butchers: 9022
Entrepreneurs: 3329
Fine Clothiers: 8413
Fishmongers: 8413
Florists: 1875
Potion Sellers: 5461
Resellers: 11972
Spice Merchants: 4095
Wine-sellers: 6103
Wheelwright: 4788
Woodsellers: 2993
Service workers
Bakers: 16383
Barbers: 12207
Coachmen: 4863
Cooks: 11117
Doctors: 6418
Gamekeepers: 4511
Grooms: 2804
Hairdressers: 10376
Healers: 8085
Housekeepers: 9432
Housemaids: 19455
House Stewards: 9432
Inns: 3051
Laundry maids: 5873
Maidservants: 9727
Nursery Maids: 5659
Pastrycooks: 9432
Restaurateur: 11529
Tavern Keepers: 12970
Specialized Laborer
Ashworkers: 4478
Bleachers: 2804
Chemical Workers: 1799
Coal Heavers: 6225
In-Town Couriers: 6767
Long Haul Couriers: 6767
Dockyard Workers: 6623
Gas Workers: 1525
Hay Merchants: 2572
Leech Collectors: 7155
Millers: 6917
Miners: 6767
Oilmen and Polishers: 4646
Postmen: 7239
Pure Finder: 4069
Skinners: 9432
Sugar Refiners: 1788
Tosher: 5275
Warehousemen: 11117
Watercarriers: 6164
Watermen, Bargemen, etc.: 9727
Skilled Laborers
Accountants: 4069
Alchemist: 4611
Clerk: 6103
Dentists: 3112
Educators: 9022
Engineers: 4511
Gardeners: 3242
Mages: 2323
Plumbers: 3276
Pharmacist: 3796
Professors: 1341
Scientists: 2239
Wizards: 1359
Civil Servants
Adventurers: 2993
Bankers: 4235
Civil Clerks: 7592
Civic Iudex: 3577
Consultants: 2021
Exorcist: 6623
Fixers: 3750
Kami Clerk: 5929
Landlords: 5929
Lawyers: 3819
Legend Keepers: 5188
Militia Officers: 31128
Monks, Monastic: 10041
Monks, Civic: 9432
Historian, Oral: 7074
Historian, Textual: 3537
Policemen, Sheriffs, etc.: 6917
Priests: 13534
Rangers: 4206
Rat Catchers: 4752
Scholars: 4788
Spiritualist: 5659
Slayers: 1763
Storytellers: 9882
Military Officers: 10041
Cottage Industries
Brewers: 8893
Comfort Services: 13534
Enchanters: 3311
Herbalists: 3497
Jaminators: 9727
Needleworkers: 10733
Potters: 5461
Preserve Makers: 10376
Quilters: 4323
Seamsters: 16383
Spinners: 8646
Tinker: 3420
Weaver: 7592
Artists
Actors: 3311
Architects: 1220
Bards: 4716
Costumers: 1886
Dancers: 3662
Drafters: 2021
Engravers: 2510
Fine Furniture Carpenters: 1533
Glaziers: 3347
Inlayers: 3051
Musicians: 9155
Painters, Art: 1596
Playwrights: 3311
Sculptors, Art: 2706
Wood Carvers: 9432
Writers: 11529
Produce Industries
Butter Churners: 11117
Canners: 8413
Cheesmakers: 9727
Ice Merchants: 1402
Millers: 6225
Picklers: 5764
Smokers: 3940
Stockmakers: 3537
Tobacconists: 4863
Tallowmakers: 7074
1175366 of Qi̘v Ji̊bfi̊f's population work within a Foundational Occupation.
60165 work in Agriculture
268622 work as Craftsmen
97041 work as Merchants
173324 work as Service Workers
119856 work as General Laborers
49004 work as Skilled Laborers
174410 work as Civil Servants
105896 work in Cottage Industries
64986 work as Artists
62062 work in Produce Industries
2117938 of Qi̘v Ji̊bfi̊f's population do not work in a formal occupation, but do contribute to the local economy. -180470 (8%) are noncontributers.
Points of Interest
Qi̘v Ji̊bfi̊f is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
POI
History
The the an orb of Conjuration, an an orb imbued with great amounts of Conjuration energies was created near Qi̘v Iēuùloi̊raf by in time immemorial, reportedly some time during the late 2nd century.